SPEEDRUN TOOLS
Essential software, mods, and utilities used by competitive Minecraft speedrunners. Setup guides and feature overviews for every tool.
Ninjabrain Bot
A precision stronghold calculator that uses eye of ender throw data to triangulate the exact stronghold location. Ninjabrain Bot reads your F3 coordinates and throw angles, then calculates the intersection point with high accuracy.
Julti
A multi-instance management tool that allows runners to run multiple Minecraft instances simultaneously. Julti handles instance switching, wall display, and reset management for multi-instance speedrunning.
SpeedRunIGT
The standard in-game timer mod for Minecraft speedrunning. SpeedRunIGT displays accurate in-game time on screen and records splits for each phase of a speedrun. It is required for official speedrun submissions.
Atum
A world reset mod that instantly generates a new world when you press a hotkey, skipping the world creation menu entirely. Atum dramatically speeds up the reset cycle between attempts.
PeepoPractice
A practice mod that lets you practice specific speedrun scenarios in isolation. PeepoPractice generates worlds tailored to practice individual splits like bastion looting, blaze fighting, stronghold navigation, and dragon fighting.
SeedQueue
A seed queueing mod that pre-generates worlds in the background while you are playing the current one. When you reset, the next world is already loaded and ready, eliminating world generation wait times.
MCSR Ranked
A competitive ranked practice server where you race against other speedrunners in real-time head-to-head matches. MCSR Ranked provides an Elo rating system and matchmaking for Minecraft speedrun races.
WorldPreview
A mod that shows a preview of the world while it is still generating, letting you see the spawn area before the world fully loads. This allows runners to make faster reset decisions based on visible terrain.
Standard Settings
A settings management mod that standardizes your Minecraft options for speedrunning. It automatically configures render distance, FOV, key bindings, and other settings to the community-accepted standard values.